BaekRyang
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e66b078dd8
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build: Update compiled distribution files
- Update CJS and ESM bundles with coordinate system fixes
- Update type definitions (d.ts, d.mts)
- Add editor styles (CSS)
- Update shader files
- Update source maps
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2025-11-05 11:20:53 +09:00 |
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BaekRyang
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e371321fd2
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feat: Fix image distortion shader and improve loading state
- Fix distortion.frag.glsl to match Flutter original implementation
- Update computeUV function with single Newton-Raphson iteration
- Fix coordinate transformation (normalized to pixel)
- Fix distortion application logic
- Add break after first matching area (Flutter behavior)
- Add image loading state management
- Add imageLoaded state
- Add loading progress callback
- Add loading UI indicator
- Improve error handling
- Add comprehensive debug logging
- ShaderManager: fetch status and shader lengths
- ThreeScene: shader compilation check, render calls
- ImageDistortion: lifecycle and loading status
- Add test/debug shaders for troubleshooting
- test.frag.glsl: Simple pass-through shader
- debug.frag.glsl: Area visualization shader
- Fix infinite loop bug in animationCallback
- Use setState updater function to avoid dependency
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
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2025-11-04 11:51:39 +09:00 |
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BaekRyang
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c3b5aaadcb
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Debug: Add more detailed logging for containerRef
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2025-11-04 10:55:43 +09:00 |
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BaekRyang
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d66c43f6f1
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Debug: Add console logs for troubleshooting
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2025-11-04 10:49:38 +09:00 |
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BaekRyang
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05b47fb177
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Fix: Resolve infinite loop in animationCallback using setState with updater function
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2025-11-04 10:45:44 +09:00 |
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BaekRyang
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6ddae08d86
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init dist
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2025-11-04 10:17:17 +09:00 |
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