4 Commits

Author SHA1 Message Date
BaekRyang
0c3c0b606e feat: Add canvas style customization
- 왜곡 영역 원 레벨 스타일, 중심점, 포인트 핸들, 영역 외곽선 등
  캔버스 스타일을 커스터마이징할 수 있도록 `EditorCanvasStyle` 타입을
  추가했습니다.
- `DistortionEditorProps`에 `canvasStyle` prop을 추가하여
  외부에서 캔버스 스타일을 전달받을 수 있도록 했습니다.
- `EditorCanvas` 컴포넌트에서 `useMemo`를 사용하여
  기본 스타일과 사용자 정의 스타일을 병합하고, 이를 렌더링에
  반영하도록 수정했습니다.
2025-11-05 11:48:05 +09:00
BaekRyang
e66b078dd8 build: Update compiled distribution files
- Update CJS and ESM bundles with coordinate system fixes
- Update type definitions (d.ts, d.mts)
- Add editor styles (CSS)
- Update shader files
- Update source maps
2025-11-05 11:20:53 +09:00
BaekRyang
e371321fd2 feat: Fix image distortion shader and improve loading state
- Fix distortion.frag.glsl to match Flutter original implementation
  - Update computeUV function with single Newton-Raphson iteration
  - Fix coordinate transformation (normalized to pixel)
  - Fix distortion application logic
  - Add break after first matching area (Flutter behavior)

- Add image loading state management
  - Add imageLoaded state
  - Add loading progress callback
  - Add loading UI indicator
  - Improve error handling

- Add comprehensive debug logging
  - ShaderManager: fetch status and shader lengths
  - ThreeScene: shader compilation check, render calls
  - ImageDistortion: lifecycle and loading status

- Add test/debug shaders for troubleshooting
  - test.frag.glsl: Simple pass-through shader
  - debug.frag.glsl: Area visualization shader

- Fix infinite loop bug in animationCallback
  - Use setState updater function to avoid dependency

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 11:51:39 +09:00
BaekRyang
6ddae08d86 init dist 2025-11-04 10:17:17 +09:00